Twig instancing is an example of an unfinished area that you still have to set up manually. Houdini still holds many secrets for me, so let’s work on this together. Your input is greatly appreciated for the next iterations. The tree simulation itself is the exact same simulation you’re used to, nothing beta about that! Conversation pieceĪlthough already very capable, I see this first version as a conversation piece, with much work still to be done. When you need these tools for a specific tree, you can grow the tree in Blender, export the simulation, and transfer it to Houdini using the import node. The add-on works in the Houdini way, with all the benefits that come with it, but it does not yet have the polished toolset that the Blender add-on has built up over the years – especially the interactive prune, draw, react and bend tools. Set the simulate node to only grow a single cycle. Recording a time-lapse growth animation in Houdini is so easy, simply add a simulate node and a build node, inside a Solver node. It’s limited to one tree at a time for now, but oh my is it fun to play with! The skeleton adds just the right attributes for Houdini to work its magic – the thickness and mass attached to each node. The Skeleton node will add all of Houdini’s power to The Grove’s trees, they are a perfect match. When you think Houdini, you think special effects and simulation.
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